4 Heroes of Light is a throwback to the old style of JRPGs that Square whatever became famous by. The premise starts with the "main" main character waking up and reporting for manhood duties or some such. To make a long story short, eventually the four heroes wind up being charged by a crystal presence to defeat an impending darkness. Familiar story, different system. The leveling up/class system in the game is affected by various crowns unlocked thought the events of the game, which can then be upgraded with gems the enemies drop. (Basically, two new hats per boss battle) The game is sometimes unclear when it comes to knowing where to go next, so you might spend a large amount of time soloing the Overworld in search of where to go if you don't talk to everyone and pay attention to what they say. (Also useful for the Storyteller class, which is based on how many people/animals you talk to) 4 Heroes of Light is a cute romp with a classic engine. Fans of old-style JRPGs will enjoy.
+ Fun/cute art design
+ Plenty of classes and gear to choose from
+ Original enemies and plenty of variety in the towns
+ Fire casting kittens. 'nuff said.
- May be difficult at first
- A lot of the game so far is soloing
- Lack of direction is somewhat frustrating. (The answer lies within the trees)